Privacy
Last updated October 27, 2026
PowerSpike is built to store as little as possible. There are no ads, no analytics and no tracking, and nothing is ever sold or shared for marketing. You only need an account to publish clips to Community Clips; everything else works without one. This page lists everything that is stored, why, and for how long.
Who runs PowerSpike
PowerSpike is a product of Elite Gaming National Association (EGNA). EGNA runs the app, this website and the PowerSpike server, and is responsible for the data described on this page. "We" on this page means EGNA. Questions and requests go to owner@powerspike.online.
On your PC
Your settings (overlay options, the panel's position, startup choices), your LP history graph, your spike score week by week, a copy of your match history from the League client (so Home opens faster), the role Riot assigned you in each game where the client only guessed it (kept for 30 days), game recordings and clips, copies
of answers from the PowerSpike server (so pages open instantly; older than a month they're deleted) and the app's log file stay on your
computer, in the app's own folder. They're never uploaded. Uninstalling PowerSpike removes the app; its settings folder can be deleted
from %LOCALAPPDATA%.
To read champion select and live game information, PowerSpike talks to the League client and game running on your PC through Riot's local interfaces. That information stays on your PC, apart from the lookups described below.
To line the scoreboard overlay up with League's own Tab scoreboard, PowerSpike looks at one small, greyscale picture of the game window the first time you hold Tab (and again if the window changes size). It's only used to find where the scoreboard's rows are, then thrown away: it's never saved or uploaded. You can turn this off in Settings, under Scoreboard alignment.
On the PowerSpike server
| What | Why | Kept for |
|---|---|---|
| Public match data from the Riot Games API: champions, roles, runes, items, skill order and results of Ranked Solo/Duo, Swiftplay and ARAM games, and each player's per-minute stats in them (CS, vision, damage, kills and assists, deaths, gold, wards killed, control wards, objective damage, and share of the team's kills and damage). The server collects these games itself, and also keeps the ones it reads from Riot when someone looks up a player in the app. | To calculate win rates, builds and the tier list, and the averages performance scores are compared with. | The two most recent patches; older data is deleted automatically. |
| Riot's encrypted player IDs (PUUIDs) and public Riot IDs (name and tag) of players in those games or looked up in the app, the champion each was last seen on, and their public Solo/Duo rank tier. | To know whose public match history to read next when collecting games (and collect games from every rank evenly), and so searching a name without its tag can list every account with that name. | Capped at 150,000 across every server; the oldest are removed first. |
| A summary of a game when someone opens it from a match history (yours, or a player you looked up) or Insights: that player's stats, deaths, recalls and key events, linked to their Riot ID. Plus the written review, if one was made. | To show the breakdown, habits and insights without asking Riot for the same game again. | 90 days. |
| Crash and error reports from the app: when something fails or the app crashes or closes unexpectedly, the app version, which window, the error (and for a crash, where in the code it happened) and the last 60 lines of the app's log file. Before a report leaves your PC, Riot IDs, account IDs, email addresses and your Windows user name are taken out of it. You can turn reports off in Settings → About. | To find and fix bugs, including ones that stop the app or an update. | 30 days, at most 500 at a time. |
| Feedback you send with the app's Send feedback button: your message, the contact you chose to give (if any), the app version and, if you tick the box, the app's recent log. | To answer you and fix what you report. | One year. |
| If you sign in to Community Clips: your Discord ID, Discord name and avatar, the display name, picture and privacy settings you choose, and a sign-in token (kept in Windows Credential Manager in the app, and in one cookie on the website). | To show who published a clip, to let you manage your clips and profile, and to apply your privacy settings. | Until you delete your account, then 30 more days (hidden) before it's erased. Sign-ins expire after six months. |
| If you ask to join the beta: that you asked, when, which version of the Terms of Use you accepted, and whether EGNA approved or turned it down, and when. EGNA's admins see your Discord name and picture (and your Riot ID, if you linked one) to decide. | To decide who joins the beta, to let approved testers download PowerSpike, and to give approved testers their 90 days of Pro if it launches. | Until you delete your account. |
| If you link League accounts (a main one and up to 5 others): each one's Riot ID, region and Riot's encrypted player ID, whether you verified it, and whether you show it. | To show your rank and match history on your profile (only if you choose to show it), and to show your clips on your League profile. Once it's verified and shown, a PowerSpike badge appears by your name on scoreboards in other players' PowerSpike apps, leading to your PowerSpike profile. Turning off "Show my League account" removes the badge. Your other accounts stay hidden from everyone else unless you turn on "Show to others" for each one. | Until you unlink it or delete your account. |
| Clips you publish: the video, a preview picture, its title, champion and kind of moment, when you published it, and the Terms version you accepted. | To show your clip to other players and on its share link. The video and picture are stored with Cloudflare R2. | Six months, or until you delete it. Clip of the Week and Month winners stay until you delete them. Clips that fail the check are deleted right away. |
| What you do on Community Clips: the clips you like or dislike (and any reactions you left before October 24, 2026), the players and League accounts you follow (their Riot ID and region), and reports you send about clips or accounts (the reason and anything you add). | To count votes, pick the Clips of the Week and Month, show you clips from players you follow, and act on reports. Who reported something is never shown to anyone. Your profile shows how many players follow you and how many you follow; only you can see who follows you and who you follow. | Likes, dislikes, reactions and reports go when the clip goes; follows go when you unfollow or your account is deleted. |
| Comments you write under clips: the text, when you wrote it, and who reported it. When a comment is turned away for words we don't allow, only the time is kept (not what you wrote). | To show them under the clip, to everyone, with your name and picture. Comments are checked automatically for slurs, sexual words, harassment and links before they're posted; ones reported by several players are hidden until someone checks them. Turned-away tries are counted so someone who keeps trying is paused from commenting for a day. | Until you delete the comment, the clip's owner deletes it, the clip comes down, or your account is deleted. Turned-away tries: one day. |
| Your notifications: like milestones, wins, comments on your clips, replies on clips you commented on, new clips from players you follow, and decisions about your clips or account. | To show them to you. | Your latest 200. |
| Moderation records: restrictions and bans on an account (what, why, how long, who decided) and a log of every moderator action. | To apply decisions fairly, tell you about them, and keep moderators accountable. | As long as the account exists; the log is kept for the service's records. |
| Usage counts: the app sends a random ID it made on its first launch (not linked to you, your Riot ID or your IP address) and its version about every five minutes while it's open. Downloads from the website are counted per day. | To know how many people use PowerSpike and which versions are still in use. Only totals are shown. | The random ID's last-seen time is updated in place; nothing else is kept. |
When you use features that look up a player (your own match history, player search, loading-screen scouting), the server asks the Riot Games API using that player's public Riot ID. To estimate a player's rank, it also asks for the public Solo/Duo ranks of the other players in their recent games (the app asks the League client for these where it can); those are kept in memory for up to a day and not saved. So the same lookup doesn't ask Riot twice, Riot's answers are also kept in memory for a short while and never saved: accounts for 30 minutes, levels and ranks for 3 minutes, match lists for 2 minutes, and the parts of a game an overview shows for up to 6 hours. The exception is the games themselves: Ranked Solo/Duo, Swiftplay and ARAM games from the last two weeks that a lookup reads are added to the public match data above, just as if the server had collected them itself. The server doesn't keep logs of who asked for what. The server counts requests per minute and how long they take, in memory, to spot problems; no addresses are kept. The website sets one cookie only if you sign in on it (to keep you signed in); no tracking or advertising cookies.
Written reviews and combos
Post-game reviews and champion ability combos are written by Anthropic's Claude AI. For a review, only the computed summary of the game is sent (stats, timings, deaths and objectives; no map coordinates, and no names other than champions). Ability combos are written from Riot's public champion descriptions only. When you use PowerSpike in another language, these texts and the patch-note summaries are translated by Claude too, once per language, and the translation is saved. Before a published clip goes public, four frames from it are sent to Claude to check that it's League gameplay and nothing unsafe. Anthropic doesn't use data sent through its API to train its models.
Who handles your data
PowerSpike doesn't sell or share data for marketing. These companies run parts of the service and only process data to do that:
| Company | What they do for PowerSpike |
|---|---|
| DigitalOcean (United States) | Hosts the PowerSpike server and its database. |
| Cloudflare | Answers DNS lookups for powerspike.online and stores published clips and their pictures (R2). |
| GitHub (United States) | Stores backup copies of the PowerSpike server's database in a private repository, so it can be restored if the server fails. |
| Discord | Signs you in to Community Clips, if you choose to. PowerSpike only receives your Discord ID, display name and avatar. |
| Anthropic | Its Claude AI writes reviews, combos and matchup tips, translates them, and checks frames from published clips. |
| Riot Games | Provides the public match data PowerSpike reads through the Riot Games API. |
Your choices
- You can turn off any in-game overlay, scouting, auto-accept and starting with Windows in Settings.
- Game summaries expire on their own after 90 days.
- Recording is off until you turn it on, and clips stay on your PC unless you publish one.
Deleting your data
Send a request through Feedback in the app, or email owner@powerspike.online, with your Riot ID (Name#TAG), and within 30 days we'll delete what the server keeps about you: your Riot ID, your player ID and your game summaries and reviews. Your games stay in the win rate statistics with your ID removed, so they can't be traced back to you. We also act on deletion requests Riot Games forwards to us. Everything kept on your own PC can be removed by uninstalling PowerSpike. You can delete your published clips in the app at any time.
You can delete your Community Clips account yourself, at any time: on the website under Account, or in the app under your profile. Uninstalling PowerSpike doesn't delete it. Right away, your profile, clips and comments are hidden from everyone and you're signed out everywhere. 30 days later it's all erased for good, automatically: your profile, every clip you published (including Clip of the Week and Month wins) from our storage, your votes, reactions, comments (and the comments on your clips), follows, reports and notifications, and your League account links. Likes and dislikes you gave are taken off other players' clips. The 30 days are there in case you change your mind: signing back in with the same Discord account before then brings everything back as it was. After that it can't be undone.
One thing is kept, and only if your account is banned when you delete it: a one-way hash of your Discord ID (it doesn't store the ID itself, and can only be used to recognise that same Discord account), with the ban's reason and end date. It's used only to apply the same ban if that Discord account signs in again, and it's deleted when the ban ends. Records of moderators' actions stay in the moderation log, but no longer point to anyone once the account is gone.
Backups: a copy of the server's database is made every day. The last three stay on the server itself, and a copy of each goes to a private GitHub repository, so PowerSpike can be restored if the server fails. They aren't encrypted beyond GitHub's own protections, and only the PowerSpike team at EGNA can access them. Anything you delete stays in backups made before you deleted it, until those backups are deleted. We delete backups after six months at the latest, and a backup is only ever used to restore the server, never to bring back data someone deleted.
Changes to this page
When what PowerSpike stores changes, this page changes first, with a new date at the top. Big changes are also announced in the app's update notes.
- October 27, 2026: joining the beta from the website stores your request, the Terms version you accepted and the decision, until you delete your account.
- October 26, 2026 (late night): PowerSpike is now a product of Elite Gaming National Association (EGNA), which runs it and is responsible for the data on this page. What is stored, why and for how long hasn't changed.
- October 26, 2026 (night): backups are now made daily; the last three also stay on the server.
- October 26, 2026 (evening): games are collected from every League server, not just North America; the list of players to collect from is capped at 150,000 (was 50,000); this page now says two patches are kept, which is what the server does.
- October 26, 2026 (later): Ranked, Swiftplay and ARAM games read from Riot when someone looks up a player are added to the public match data; estimated ranks are gone; the app keeps the role Riot assigned you in each game on your PC for 30 days.
- October 26, 2026: crash and error reports include the last 60 lines of the app's log, with Riot IDs, account IDs, email addresses and your Windows user name taken out, and can be turned off in Settings.
- October 25, 2026 (night): Riot's answers to player lookups are kept in memory for a short while (never saved), so lookups are faster.
- October 25, 2026 (evening): deleting your Community account hides it at once and erases it 30 days later (sign back in before then to keep it); uninstalling no longer offers to delete it; data requests can go through Feedback in the app.
- October 25, 2026 (later): one greyscale picture of the game window, looked at once to line up the scoreboard overlay, never kept.
- October 25, 2026: replies on clips you commented on are a notification; the app keeps your spike score by week and a copy of your match history on your PC.
- October 24, 2026 (evening): likes and dislikes replace reactions on community clips; Hot ranks clips by likes, dislikes, comments and reactions together. Following a player now also follows the League accounts they show (never a hidden one), and following one of those accounts follows the player.
- October 24, 2026 (later): comments under community clips, checked automatically for language and links.
- October 24, 2026: linking other League accounts beside your main one, hidden from others unless you show them.
- October 23, 2026 (later): upvotes, reactions, following players and League accounts, account reports and notifications on Community Clips; linking a League account; signing in on the website (one cookie); moderation records; anonymous usage and download counts; clips kept for six months, winners for good.
- October 23, 2026: added Community Clips (Discord sign-in, published clips stored with Cloudflare) and this list of companies.
- October 21, 2026: copies of server answers kept on your PC, and clips recorded on your PC.
Riot Games
PowerSpike isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc. Riot's own handling of your data is covered by the Riot Privacy Notice.